|Released March 19,2009|
Developed By: EA Tiburon
Published By: EA Games
Erasing blocks and doing damage to enemies also fills a super meter. Filling the super meter once will turn you into a younger Henry, who has more life and does more damage. Filling the super meter while in Henrys young form lets you change into a robot who has devastating attacks. Damage taken in robot form drains super meter, not life. Once the super meter is depleted you will revert back into your young form with full life.
Projectiles also use up the super meter.There are three different projectiles in the game; boomerangs, bullets, and bombs. After firing a projectile, you can quickly switch to the puzzle screen and power it up by erasing blocks. This is a nice feature that is very important in the later levels.You must constantly juggle between using projectiles and building the super meter to change forms, adding some strategy to the game.
There are four power ups that can randomly appear in a block on the puzzle screen or can be dropped by enemies. One erases all blocks of the same color and damages every enemy on screen. Another restores health. A third erases the entire row or column the block is in . The last power up freezes your puzzle meter and all of the enemies on the platforming screen. Enemies also drop treasure that can be traded in between levels for upgrades like more damage or more health. The game lets you start over with all of your upgraded gear once you have beaten the final boss, but nothing changes on the second play through, so there isn‘t a reason to replay the game.
|Roboting it up|
When action gets intense with a lot of enemies on screen there is graphical slowdown, which is unacceptable in a game made exclusively for the DS. They knew the specs, they knew what the DS could handle, and they fucked it up.
Overall Henry Hatsworth in the Puzzling Adventure is an enjoyable game that is simple to pick up, yet challenging enough to keep you engaged. I recommend it for both puzzle game fans, and platformer fans.
|Full Scoring Guide|