|Released June 15, 2011|
Developed By: Stainless Games
Published By: Wizards of the Coast
The game throttles the AI, using all the CPU it can. This makes for intelligent computer opponents, but can slow down gameplay if too many cards are in play. Finding opponents to play online is easy, though opponents can be scarce. On the PC version mouse clicks occasionally didn't register, which was infuriating, especially online, where each turn has a time limit.
During matches, the computer chooses which lands to tap when casting spells, making matches go a little faster. However, this can screw over multi-colored decks when trying to cast two spells of two different colors on the same turn. This is to be fixed in magic 2013, instead of them just patching the already released game. But money dominates all, so I grudgingly understand.
Besides the normal matches, there are two headed giant games, where you and an ally join up to play against two other people. There are also archenemy matches where one player is the “archenemy” playing against three other united players. The archenemy has 40 starting life, and a special deck of archenemy cards. Each turn the archenemy draws a card from their normal deck and from their archenemy deck. The archenemy cards are cast without mana as soon as they are drawn. Some archenemy cards deal damage, some kill creatures, but all of them can be devastating. The archenemy mode is a new fun gameplay option that gives magic 2012 a little more longevity.
If new to Magic, this is the perfect way to learn the card game. If you love Magic but can't afford to buy real cards, Magic 2012 will satiate your desire.
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