|Released February 19, 2013|
Developed By: Crytek Frankfurt
Published By: Electronic Arts
Platforms: PS3, 360, PC
I have not played the first two Crysis games, and I believe the story in the third iteration would have been more meaningful if I had. The story is acceptable, though not innovative in the sci-fi genre; a human organization is exploiting alien technology, and it does not end well. The single player campaign was not long enough for me to feel an attachment to Prophet and his allies. The story tries to be sad and dramatic, but without my empathy, the characters despair meant nothing to me. The dialogue isn’t horrible, but at the same time it isn't interesting. Like the rest of the game, the story doesn’t do anything terribly wrong, but it also doesn’t bring anything new to the table.
There are eight multiplayer modes to choose from, including the generic capture the flag, protect a spot, deathmatch, and team deathmatch modes. Also available is the fascinating hunter mode, where two players armed with infinite stealth and bows have to kill everyone. When the hunters do manage to take out someone, the downed foe will respawn on the hunter’s team.
The combat is a mix of stealth and brute power. You can choose from a wide array of weapons, created by both aliens and humans. You can swap out parts of weapons forged by humans, like the scope, adding a plethora of variety to the arsenal. Some weapons even have a few types of ammo, such as incendiary or shock rounds. You can hold three weapons at once, one of which is a bow that is always with you. The bows regular arrows can one shot most enemies, but there are also electrically infused arrows, sticky-bomb arrows, and airburst frag arrows. You can only carry 20 arrows at a time, nine regular and three of each special type. You can pick up any regular arrows that have already been fired, including the ones that are still in your dead enemies. However, locations that can completely refill your arrow supply are few and far between. Due to the limited arrow supply, the bow never made me feel too powerful.
|Amazingly, this is gameplay|
The AI is smart, but human enemies can only see through your cloak when you are right in front of them, resulting in human enemies not offering much of a challenge. Enemies will throw grenades where they think you are cloaked, but the grenades are easily avoided, especially if you decide to upgrade the nanosuits stealth skills. There are a few alien enemies who can see through your cloak, but these tougher enemies appear rarely and mostly towards the end of the game.
Crysis 3 made a minor mistake that a lot of games make; draining your character of all of his abilities near the end of the game and then forcing you to fight through a group of enemies with a nerfed version of your character. I just spent hours learning how to blend all my skills and weapons into a stealthy fury, and now I have to fight with a pistol only? Lame.
Besides the one personal gripe, Crysis 3 is a solid title. It has amazing graphics, a satisfactory story, and fun combat. The muiltiplayer adds some longevity to the game, but Crysis 3 doesn’t offer anything that other shooters haven’t already done.
|Full Scoring Guide|