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Tuesday, August 20, 2013

A Short Look at Knytt Underground

Release Date: December 18th,2012
Developed and Published By: Nifflas' Games
Platforms: PC, PS3, PS Vita
Knytt Underground is a 2-D platformer whose most notable feature is the beautiful
backgrounds.  The game is divided up into four chapters.  The gameplay consists of trying to get from point A to point B by climbing up walls and whatnot while completing fetch quests for npc’s blocking doors in between. The controls are loose, which takes some getting used to.

Each chapter takes place in very large underground areas.  A map records every room you enter, and it also displays where the goal or mission objective is.  Finding which rooms connect to the goal is time consuming, and at times I got annoyed when running into repeated dead-ends.   Some individual screens had beautiful backgrounds, but they served no purpose other than to run through (though it is possible they are there as placeholders to complete the underground world). 

In chapter two you are a bouncing ball whose controls feel even looser than the human girl character in chapter one. Most of the difficulty during chapter two was trying to get the ball to bounce the right way.  In chapter three you can switch between the ball and the girl. 


I did not complete Knytt Underground, so I don’t think it is fair to give it a score.  To me it felt like a generic platformer with an uninteresting story.  If platforming and exploring is your thing though, this 6-8 hour game might hold your interest throughout.





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