Thursday, August 22, 2013

Quick Look at Jet Set Radio

Release Date: October 30, 2000 (Dreamcast)September 18, 2012 (PSN)
Developed: Sega
Platforms: Dreamcast, PSN, PC, XBLA 

      Imagine the original Tony Hawk’s Pro Skater; a great game with addictive gameplay driven by trying to one up your friends score.  Now, imagine everything in Tony Hawk was covered in ice, and your character slid appropriately.  Then remove the ability to input tricks and replace it with a system where tricks are done based on how you jump, with no indication of how to do different tricks.  Then put invisible walls and edges on buildings to catch your character when trying to jump over or get around something.  Then make the collision detection a bit worse.  Then replace the soundtrack with monotonous electronic dance music. Next, add graffiti for some reason that either sprays with one button press, or with a quick time event for larger tags.  And that is Jet Set Radio.

      Cars can knock you out of a zone, undoing all the progress you have made and forcing a restart.  Almost every second is spent fighting with the camera.        
      I hated it, but maybe I am playing it 10 years too late. It might have been better in its heyday, but it does not hold up well.

Tagging Quick Time Event

Note: I played the PSN version of Jet Set Radio

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